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S.I.Z.E.R's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #308 | 3.905 | 3.905 |
Overall | #870 | 3.714 | 3.714 |
Creativity | #907 | 3.810 | 3.810 |
Style | #2020 | 3.429 | 3.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects have their scale adjusted to solve puzzles
Development Time
96 hours
(Optional) Please credit all assets you've used
Computers and Machinery SFX-Humble
Cyberpunk SFX -Humble
Stylized Barrier Shader
Sci-Fi Weapons-Humble
Big Niagra Bundle-Humble
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Comments
This was the most well-put together puzzle game that I have played in this jam! Any physics based puzzler will always have a lot of jank and this is no exception, but whoever designed these puzzles has a good understanding of pacing and intuitive design. Wasn't a huge fan of the "throwing balls at targets" mechanic because its really frustrating to miss and have to pick it back up again, especially when that means you have to step off a platform or something, but at least the main mechanic of the game was intuitive and allowed for a good deal of depth in the puzzles. Great job!
The game was pretty cool but sadly it was too laggy for my goofy laptop and I couldn't finish it
This game gives me incredible Portal vibes, from the chamber designs and the concept of the gun. There are some really neat ideas here and I think this game could be fleshed out!! However, the TTS naratior has nothing on Glados... If you make this a full game, you might want to hire a VA. Still cool game though!!
Featured on tonight's stream!!