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A jam submission

Scaling up to Hero (GMTK 2024 version)View game page

Submitted by Superchocolatemilkshake (@SUCHMISH) — 1 day, 22 hours before the deadline
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Scaling up to Hero (GMTK 2024 version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#46812.3332.333
Creativity#54172.3592.359
Overall#55572.2052.205
Style#61771.9231.923

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can grab itmes from the side of the mountan to build equipment to help you scale it

Development Time

96 hours

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

No SFML libs included with the Linux build, though I got it working. I've made games without an engine before (raylib, instead of SFML). I understand the difficulty and all, especially with the time frame. The movement is a bit jank. I also see in "roomdat" that some levels were meant to be loaded from images... bold move to do in a game jam haha, hard coding it is the only option you have with such limited time :)

Submitted(+1)

Had some weirdness with the installer like other folks, but I just skipped all of the files it complained about and I think it ran fine. I made it to the top the first time but didn’t quite understand the teleporter mechanic on the second climb. RIP Hero <3

Submitted(+1)

I think something may have messed up for me. The spots that seemed like ledges I didn't have any collision with, I don't know if I missed something or if it just isn't working right on my computer. I tried to jump on several of them and couldn't make it up the mountain at all. Let me know if I missed something, I'd love to give the game a fair shake! 

RIP Hero

Developer

Press and hold the W or Up key to grab on to ledges

Submitted(+1)

That wasn't working for me... I'll try again when I get a chance! 

Submitted(+1)

That was interesting. The splash screen was really cool.

Sorry to hear about your dog.

Submitted(+1)

RIP Hero.

simple game! Camera are a little jerky but i could just hold w while jumping across platform. great job btw! 

Submitted(+1)

RIP Hero

Submitted(+1)

Movement was a bit floaty, but I loved the idea that momentum would work against you when trying to grab onto a ledge when you're falling down, have to be really careful with where to go next. Teleporter was glitched at first (just sent me straight down again) but luckily the parts respawned and it worked the second time. RIP Hero <3

Submitted(+1)

The movement is a bit floaty but overall rather smooth, I like that. Jumping from rock to rock is quite fun.

Grabbing onto the ledges didn’t work sometimes, but that wasn’t too big of a deal.

Nice job!

Submitted(+1)

A novel approach to scaling, would like to see how this can be polished further!

Submitted(+1)

I've tried downloading the game but couldn't due to some fonts missing? I won't give a rating to make it fair. I'm sorry about Hero <3.

Developer

How is the font missing, is it not unpacking from the file?  Have you checked the folder called config under the Data folder??  The font times.ttf should be there... 

Submitted(+1)

Yea they were missing on my first download. I've tried downloading and unzipping again and it worked, I must've done something wrong on my end the first time! The game is quite fun and the teleporter is cool, only negative is the camera snapping a bit when attaching to the points but it's not that bad. Good job!

Developer

Ok... I was worried that something was wrong with the zip file... It could be Itch's servers, but I could be wrong with that one as well!!

Submitted(+1)

Hi, I’m running into a number of issues on Windows (running in a Sandbox):

  • It complains upon unzipping that some files can’t be unzipped (due to encryption?)
  • It doesn’t start up because “data/config/times.ttf” cannot be found. When I supply my own font at that path, it starts…
  • … However it only gets as far as the tutorial screen (Press W/Up to jump) before spamming me in the console about missing assets and not proceeding further (tried to mash all kinds of buttons).

The error: Failed to load image “data/roomdat/walltemp.png”. Reason: Unable to open file Failed to load image “”. Reason: Unable to open file

The unzipped folder structure: | GMTK2024.exe | GMTK2024.iobj | GMTK2024.ipdb | GMTK2024.pdb | openal32.dll | sfml-audio-2.dll | sfml-graphics-2.dll | sfml-network-2.dll | sfml-system-2.dll | sfml-window-2.dll | -–data | Heroicon.png | Sarahico.png | Thumbs.db | Thumbs.db_encryptable

Developer (1 edit)

Some files are not unzipping... Weird... Walltemp is the data file from the whole room loads (at least for the first part of the tutorial), the game defaults to zero and puts in a forever falling state.  However the blank error should be blank since that object is not loaded in, and will load in by the time the top of the mountain is reached.  However, what I'm more curious about is how you still have the console anyway, because that is supposed to hide once the splash screen is loaded.  Some people tried extracting the file again with success, you might want to try that since I didn't encrypt anything.
And the font thing, that's only a check to see if the Data folder exists because I have shipped the game with out it before...  You need those files to run the game since I don't know how to make it all  one file yet...

Developer

Someone else had the same problem as you, Try re-downloading the game I think Itch may be screwing up the download!!

Submitted(+1)

A simple game yet fun.

Submitted(+1)

RIP Hero

Love the idea, camera movement is a little bit choppy and Linux build did not want to start as mentioned below. Windows build worked through Wine just fine.

(Why am I a green square?)

Submitted(+1)

why am I a green square?

Submitted(+1)

Why am I a green square?

Submitted(+1)

I really liked the main menu! I'm sorry to hear that about Hero... but the game is simple but great! Well done!

Submitted(+1)

Ran into a couple of issues when I extracted the zip file from the 64 bit windows build, but I ignored them and the game ran fine. Could use a little polish, but I liked the core gameplay mechanic. Wish you had time to add a happy ending for hero, but the game was fun and I enjoyed the short time I spent scaling up the mountains.

F in the chat for Hero

Submitted

I could not figure out how to teleport, but I liked the general flow of climbing around

Submitted(+1)

I had some issues getting hold of the ledges, but ultimately was able to get off the ground. Here's to Hero <3

Submitted(+1)

Awe. Rest in peace Hero. I bet him and Dipper would have been friends. <3

Viewing comments 25 to 6 of 25 · Next page · Last page