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Turret refactor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5087 | 2.337 | 2.636 |
Enjoyment | #5152 | 2.176 | 2.455 |
Overall | #5415 | 2.256 | 2.545 |
Creativity | #5685 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In our game you have to set turrets in different scale
Development Time
96 hours
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Comments
I think the tutorial is still there, but it requires a whole magic spell to access. You see, if you leave the game small, you can click on level 4 and, I think, 5, and then you, for some reason, get a tutorial. If you full-screen it, you don't get those buttons. I have no idea how you guys managed that without intention, but it's kinda hilarious.
I remain a bit confused as to how to actually utilize the scaling power, probably because I'm not entirely sure what actually scales and in what proportion. Unfortunately, the game has quite a few frustrating bugs. For instance, shooting a missile by changing back to turrets - that's a bit of an unfortunate waste of... gears, apparently? One more day of polishing and, perhaps, another turret, and you would've had something pretty cool on your hands. But currently, it's a tad frustrating and a bit boring to play, imho.
The art is very cool, reminds me of some old top down shooter web games!
Just played your game! I love a good tower defense. Took me a little while to understand the energy bar on the left side. Man, after the missile shooting robots showed up I was toast though, difficulty ramped up pretty quickly lol.
Good effort though and thanks for making a fun game to play!