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Micro Macro Combat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5087 | 2.337 | 2.636 |
Enjoyment | #5372 | 2.095 | 2.364 |
Overall | #5711 | 2.149 | 2.424 |
Creativity | #6248 | 2.015 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player scales to dodge bullets from boss
Development Time
96 hours
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Comments
I liked that the boss had phases, and that the attacks were differentiated enough that you have to keep on your toes the whole time.
I wasn't a big fan of the JKL controls not being in order of size -- i.e. I'd have liked them to be JKL from smallest to biggest, or vice versa, since that's easier to intuit in the middle of combat, as opposed to trying to remember which is which.
Though, speaking of the scaling, I'm not sure the middle size is actually that useful; the small size is good for dodging, and the large size is (presumably) good for damage, but the middle size does less damage and can't dodge the attacks, so it doesn't seem terribly helpful. Also, when you hold space, the octopus shoots for a little bit, and then stops, which was kind of weird/annoying.
Great work for a first entry to GMTK Jam ever!
Thanks for feedback The JKL controls are meant to be like this so that the shifting keys would be beside themselfs and about the middle size it's just the starting size didn't really hoped that it could be of better use but if it's not that good in the game i could make it different.
Great work man! It's simple, but fun. I also appreciate the difficulty picker. My only suggestions would be some music and SFX. Also, I'm not sure if it's just me but the restart button doesn't seem to be functioning.
Appreciate it. I were thinking about the audio, but i'm not real profesional on that and i wouldn't make it in time. And about the restart button i know about it and i fixed it in godot but didn't make it in time to export it on itch.io.