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Robo's Large Scale Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6341 | 1.746 | 2.667 |
Style | #6703 | 1.637 | 2.500 |
Overall | #6867 | 1.637 | 2.500 |
Creativity | #7037 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a very small robot having to take on large scale challenges in space.
Development Time
48 hours
(Optional) Please credit all assets you've used
hdri : https://www.spacespheremaps.com/hdr-spheremaps/
carpet texture : https://www.freepik.com/free-photo/grey-felt-texture_1018385.htm#query=carpet%20texture&position=0&from_view=keyword&track=ais_hybrid&uuid=eae183a7-68e2-416f-bca4-70486786ac42
brick texture : https://www.textures4photoshop.com/tex/brick-and-wall/white-brick-wall-seamless-texture-free.aspx
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Comments
Hällochen,
This game feels more like it was made for Controller. The current controls make it really hard to aim and actually hit enemies. Lot of Respect to having out that together in 48 hours, although i can't really see how this fits the theme of built to scale. Another thing i liked was the interactive tutorial, which taught the player the controls. Also, the Options Menu is really extensive with the Ability to change keybinds and so on.
Nice one
respect to put that up in only 48 hours. obviously a lot of effort (enemy ai, 3D navigation, design of ships).
control feels clunky though