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A jam submission

Robo's Large Scale AdventureView game page

You may be small, but big things are in store!
Submitted by KalebClint — 6 hours, 47 minutes before the deadline
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Robo's Large Scale Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63411.7462.667
Style#67031.6372.500
Overall#68671.6372.500
Creativity#70371.5282.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a very small robot having to take on large scale challenges in space.

Development Time

48 hours

(Optional) Please credit all assets you've used
hdri : https://www.spacespheremaps.com/hdr-spheremaps/

carpet texture : https://www.freepik.com/free-photo/grey-felt-texture_1018385.htm#query=carpet%20texture&position=0&from_view=keyword&track=ais_hybrid&uuid=eae183a7-68e2-416f-bca4-70486786ac42

brick texture : https://www.textures4photoshop.com/tex/brick-and-wall/white-brick-wall-seamless-texture-free.aspx

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Comments

Submitted (1 edit)

Hällochen,

This game feels more like it was made for Controller. The current controls make it really hard to aim and actually hit enemies. Lot of Respect to having out that together in 48 hours, although i can't really see how this fits the theme of built to scale. Another thing i liked was the interactive tutorial, which taught the player the controls. Also, the Options Menu is really extensive with the Ability to change keybinds and so on.

Nice one

respect to put that up in only 48 hours. obviously a lot of effort (enemy ai, 3D navigation, design of ships).
control feels clunky though