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Nicolix

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A member registered Feb 10, 2021 · View creator page →

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Hällochen,

This game feels more like it was made for Controller. The current controls make it really hard to aim and actually hit enemies. Lot of Respect to having out that together in 48 hours, although i can't really see how this fits the theme of built to scale. Another thing i liked was the interactive tutorial, which taught the player the controls. Also, the Options Menu is really extensive with the Ability to change keybinds and so on.

Nice one

Yes, if this would have been a private project and not a Game Jam entry, we would've put a lot more polish into Player Movement, but we felt to have a consistent Resize mechanic and plenty of levels was most important in the limited timeframe.

Thank you so much for Playing, really appreciate it!

Thank you so much for playing, we're glad you liked level design <3

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The Game itself is really cute! I like the theme and the textures a lot. Also, the Spells work decent. I would change the keybinds so that you do not have to take your fingers off WASD in order to switch a spell, for example by putting it on RMB, that way the game would allow more fast-paced spellcasting. I also noticed that at a certain point the game was just not playable anymore, because too many items were spawning. (At around a score of 700) But overall i liked the game, as it serves its purpose as a small, fun to play thing really well :D

Hello, i noticed the Controls are switched with RMB making the Objects less dense and LMB increasing the density. 

I liked your density mechanic a lot, though i had some problems with the cursor. It randomly just stopped moving at some points. The sprites were decently made and your Project put a nice spin on the theme of scale. Well Done

The  general idea to resize the Images to fir the ones on screen is good, unfortunatly the controls do not work for me. Neither WASD nor any other keybinds are working. Really sad, because i wanted to try it out.

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Yes, the warning is really weird but we're glad u liked it ^^

(Thats the Plan ;) )

Thank you so much, we're glad u enjoyed it! :D

Hallöchen,

I really enjoyed playing this game. The Movement feels nice (WASD also works for movement which is great) and the fish cathcing mechanic also feels nice.

The Game Loop can get a bit repetetive, as you can just resort to spamming LMB. To Counter this,  adding another kind of fish that you have to dodge and cannot catch would be a solution.

Also i feel like the Game would benefit a lot from sound and music. Add a Sound, that gives you  Dopamine kick every time you catch a fish and some relaxed fishing music and you got yourself a way better game.

Overall, i liked the Game a lot, great job Guys :D

Hi,

The theme of the game seems really creative and philosophical, the visual with the player basically jumping around on their own head is also fun :D

The controls feel a bit weird, i would recommend using A and D for moving left and right and Space to jump, as thats more intuitive. Also, i wouldnt make the first level all that tricky. As a developer, you spend a lot of time Playtesting your own game and naturally get used to your controls, which might make levels feel too easy. But in the especially in the Beginning, its important to let the player learn the controls. So i recommend, dont make the first few levels all that hard, as the Player might get frustrated and quits early.

The Textures and visuals at large are really nice :D

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Thank you so much for playing! Yes, the controls are a bit clunky and need some more polish, we focused more on adding content such as levels and mechanics.

Thanks for the review <3

Hällochen,

The Shrink Mechanic is well executed and works fine. I would recommend havin the bullets disappear, once they exit the screen. You can easily shoot all enemies, while they are off screen, if you know where they are. Also, a tutorial of some sort would be nice. At least, a quick description of the controls on your itch.io page (You can still edit your it) 

Its really sad that the game isnt longer, because the mechanics you got down.

Helloo,

The Movement is well executed and the Game getting harder as you grow in size, not being able to dodge as well, is a nice idea.

I would recommend adding more levels and a bit more Visual Feedback. For example, if the Rocket hits an obstacle, you could have it explode via Particle Generation.

So glad you liked it! 

Yes, we only had so many levels because as a team of 3, we had one person on Level Design basically the entire 4 Days haha :D We planned more challenging levels towards the end, but as it goes, we ran out of time.

Thank you so much for playing!

Hi,

Really enjoyed the grow and shrink mechanic. I found the Keybinds to be a bit counterintuitive and also noticed that the right ones weren't communicated during the tutorial part. I would put the Jump on space and the dash as kind of a double jump, when you press again in the air. The Sprites were really cute and fit the overall theme. I would really like to know how the game would've turned out if u had used the full 96 hrs, because the core mechanics were really interesting.

I really like the overall idea of resizing Objects within the level in order to progress (used it in my Game too haha)

But be sure to remove all bugs that make the game unplayable, for eaxmple when i resize or grab an object, i get reset to the beginning of the Level.

Player Movement is nice but please put jump on space (only my personal opinion tho)

Dear AviRana Games,

Your overall concept, the player growing in size and shrinking, is really well and a great tool for puzzle building.

A few tips for your next jam though. An Interesting Itch.io is one of the most important things in a jam. Write a bit about yourself, your game and maybe post a few screenshots. Also, you should patch out all major bug, like players bugging into walls and such.

In terms of level design you want to map out a possibly clear path (like always moving right in sidescrollers) or guide the player for their first few steps via visual elements, after which he can go off on his own.

I loved every second of it. The Music is relaxing and well chosen for a puzzle game like this. The mechanics are generally really well balanced. And, most importantly, i rly had a lot of fun playing this. 

(Also, i don't know if its just my bad luck, but i had it happen multiple times, that during the first few rounds, i had  4 of the same spawn in a row, meaning i couldnt do anything to save myself xD)

Looks and feels really great. Amazing sound design with the most satisfying Plop every time you drop an Item. It gets very challenging really fast, I love it!

The Sprites look really nice, great work there. In terms of Level Design the Goal of the Player isn't immediatly apparent. A kind of tutorial for the movement would improve the game as well.  Also, i would recommend having the audio options at 50% when you first boot up the game.