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A jam submission

StonkedView game page

a stonky game about verticality and scale in the modern world (made with xl.iks))
Submitted by Victor Morello (@vtrmrl), xl.iks — 4 hours, 11 minutes before the deadline
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Stonked's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#58582.1823.333
Overall#62611.9282.944
Style#62781.8552.833
Enjoyment#63411.7462.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We used contrast to create a very small character doing efforts and placing objects for a very large character

Development Time

96 hours

(Optional) Please credit all assets you've used
Models from Polyhaven and the Megascans Library

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Comments

+ GFX are decent

++ Music and sound design is good

++ Cool idea

- - Controls/gameplay don't feel all that good, probably because you can't see much because of the split screen - I use a 15.6" laptop, game is probably intended to play on larger screens

- Unnecessarily performance heavy because of unreal engine

- - Not very engaging

Submitted(+1)

Bugs I found:
No way to unpause without choosing an option
If you pause while in the bottom view you have to restart or quit (can't go to a checkpoint)
Sometimes "F" wouldn't swap views
Timer was broken and I got multiple overlaid times

General gameplay notes:
Going up stairs was slow and frustrating
I really liked the contrast between the two viewpoint's atmospheres!

Overall review:
There didn't seem to be so much of a game here as much as a proof of concept, but I could definitely see some puzzle elements that you could build upon later. The quotes and set pieces hinted to a bigger picture which was cool. I liked the music, atmosphere, and dual-viewpoint stuff! Just wish there was more to do and that you had more time to expand on this theme.


Developer

Thanks a lot for your review! 

The stairs were supposed to make you feel old and slow but I agree there might have been a tad too many for a game of this scale.

Maybe we'll expand on this concept at some point :)