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Knight Flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #146 | 4.286 | 4.286 |
Overall | #504 | 3.881 | 3.881 |
Enjoyment | #775 | 3.643 | 3.643 |
Style | #1338 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale up or down items to make them heavier. Then let them fall onto a scale, which flings a knight to scale a wall.
Development Time
96 hours
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Comments
Thank you all for your comments and ratings. I learned a lot!
I like how this game fits the theme in three different ways, with scaling objects, to use a scale, to scale a tower.
The art, sound and overall polish also really nice. However I was confused that I was supposed to get the knight directly on top of the tower at first. Once I understood that, I really liked the base gameplay!
My one suggestion is that you could try changing the tower placement and level layout between levels, instead of just introducing new objects.
Overall great job!
Thank you for noticing it indeed fits in three different ways. :D
And I completely agree with your two points of criticism, the goal had to be more clear and changing the level layout would also be more interesting.
Nice to know that you did like the base gameplay. I just need to expand and explain more.
It was pretty fun. Solid sound design.
Great sound effects and i like the visual style. The font is really hard to read though.
Game feel is great but the gameplay itself is lacking. It felt a bit too unpredictable, and not much like a game. There was nothing stopping me from just dragging all the objects and nearly guaranteeing a powerful launch. Although even then sometimes it just wouldnt go the way you'd expect.
Anyway, great submission!
Thank you for your comment. I agree about the font. Somehow I really wanted a font in that style, but I have trouble reading it as well. :p
I also agree about the unpredictability, but a powerful launch is not the goal of the game. The goal is to get the knight on the tower, the reason being that if you throw the knight over the tower, he'll fall too far and is killed. But reading your comment made me realize that the object of the game probably isn't clear enough. Something for me to work on with the next game, as well as more engaging gameplay.