Thank you all for your comments and ratings. I learned a lot!
Drekhoef
Creator of
Recent community posts
Thank you for noticing it indeed fits in three different ways. :D
And I completely agree with your two points of criticism, the goal had to be more clear and changing the level layout would also be more interesting.
Nice to know that you did like the base gameplay. I just need to expand and explain more.
Nice game! Some jumps were really tricky, but didn't feel undoable.
I found the controls a bit floaty, but I think that was mainly because of when you land, you can still slide a bit. I think that when you stand still immediately after you land, it would feel a lot tighter.
The tileset is very small and repetitive, but I actually like that a lot. It gives the game a sort of retro vibe.
Really nice game, well done! It reminds me of Hammerfight. The how to play at the beginning is very handy and has a good lay-out that doesn't feel like a wall of text. Getting the fist to hit just right and get two enemies in one feels very satisfying.
And I agree with Mrjackphil, thank you for listing your used plugins, very helpful. :D
Thank you for your comment. I agree about the font. Somehow I really wanted a font in that style, but I have trouble reading it as well. :p
I also agree about the unpredictability, but a powerful launch is not the goal of the game. The goal is to get the knight on the tower, the reason being that if you throw the knight over the tower, he'll fall too far and is killed. But reading your comment made me realize that the object of the game probably isn't clear enough. Something for me to work on with the next game, as well as more engaging gameplay.
I like the idea, but the music and shooting rhythm are not in sync, which seems crucial for this game. I think a more beat driven tune could also work better than the floaty piano music. And the window to get a note right could be bigger in the first level and decrease per level, so the player could get used to the gameplay.
And while typing this, I read that this is your first game! Wow, I'm impressed!
I love this style, the music and sound effects also fit really well. The inflation of the enemies is a cool mechanic, especially with the small screen size. It makes for some tactical decisions: shoot all enemies and get stuck with 3 massive enemies or focus on one at a time. Nice!
The shooting mechanic unfortunately lets it down for me. It feels very unresponsive. It's as if there is a specific cone in the 4 directions in which the mouse clicks get registered, but not outside of it. I have no idea if that's the logic behind it.
I think it would be better if it was only keyboard controlled. For instance, WASD to move and arrow keys to shoot.
Get That Toad Off The Road
Drekhoef is proud to present their second game ever made. Yes, it's a Frogger clone, but there are some twists and turns. Well, no turns.
Twists:
- You are a toad, not a frog.
- Cars can change lane.
- When the toad gets hit, the guilt-ridden driver gets out of their car and now you play as the driver.
- As the driver, pick up the toad and carry the toad off the road.