Enjoyed the game! I was able to get some crazy numbers going (100k+ every turn for each resource) so it definitely scales, though buttons for mass-buying all the resources would help with clicking. Game could also use more challenge that could end a run through mismanagement, that you would get warned of a couple rounds in advance to meet.
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FEUD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4366 | 2.424 | 3.429 |
Style | #4834 | 2.424 | 3.429 |
Overall | #5159 | 2.357 | 3.333 |
Creativity | #5760 | 2.222 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The concept of "Built to Scale" is embodied in the natural progression of the game: from a small fief to a powerful duchy, each phase of the game requires the player to think big and plan how to grow and sustain an increasingly vast domain. The scale of the game increases with each title earned, bringing new responsibilities, resources, and powers that reflect the player's growth in terms of territory, influence, and managerial complexity.
Development Time
(Optional) Please credit all assets you've used
ENGINE
Rpg maker Mz
GRAPHIC E SOUND
Ghotcha Ghotcha Game
Rpg maker Mz
Kadokawa
PLUGIN AND SCRIPTS
Visustella
Moghunter
Yoji Ojima
Ischenderun
TITLE MUSIC
Eclipse
GAME MUSIC
Sirions
TITLE GRAPHICS
Cainos
Moghunter
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