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BrickWalll

9
Posts
A member registered 33 days ago

Creator of

Recent community posts

Totally!

Really fun, great atmosphere! At the beginning I found myself wanting to be able to push off walls, but it makes sense considering how each handhold is a "platform" in design. Maybe there could be a way to push off walls, but you wouldn't have time to line up your jump at all like with the holds, for the chance at a risky recovery if you miss.

This game looks amazing (wow, Godot? I need to get good at shaders!), and the lonely atmosphere really works. I tried everything I could think of (red sun and random ERROR location) but couldn't get ending 3. Either way this was fun, and the "I did this at 1am" sign made me chuckle.

This game nails the theme for me with the scaling/recursive battle structure. Rock-paper-scissor element worked well with some of the larger battles while trying to control who the enemies attack. Some indicator/in-battle-animation for who's attacking what would do well like another comment said.

Could play with the timings of events, thanks for the feedback! Maybe adding some more interactivity checks in time would make it more engaging by the end.

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Enjoyed the game! I was able to get some crazy numbers going (100k+ every turn for each resource) so it definitely scales, though buttons for mass-buying all the resources would help with clicking. Game could also use more challenge that could end a run through mismanagement, that you would get warned of a couple rounds in advance to meet.

Loved the physicality of controlling the wheels to move parts of the mech one-at-a-time, and the chill artstyle. Can imagine this type of idea leading to tense situations where you frantically have to adjust little knobs and such to keep it running smoothly as you move.

Thanks for the feedback! Background music was on the list of things to do - I've been teaching myself synths and wanted to use that. But alas,  ran out of time!

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Feedback welcome! There was much we wanted to do but couldn't in time for the GMTK2024 Jam submission, but we had a great time participating!