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ScaleTheWall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5760 | 2.222 | 3.143 |
Style | #5901 | 2.020 | 2.857 |
Overall | #6035 | 2.020 | 2.857 |
Enjoyment | #6191 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player builds structures with zoom scaled ice blocks to scale the wall of a glass prison and to get to the 3 potions that rescale his charachter back to normal size so he is able to get to the portal. ----------------------------------------------------------------------------------------------------------------------------------------------------Here is a link to a walkthrough video to see how the zoom to scale block mechanic works: ------------------------------------------------------ https://youtu.be/5j5NuYIE8hE
Development Time
(Optional) Please credit all assets you've used
Wizard Tower by Nick Slough [CC-BY] via Poly Pizza
Complex Health Potion by Garrett LeFever [CC-BY] via Poly Pizza
Pond by Jarlan Perez [CC-BY] via Poly Pizza
Gate by Poly by Google [CC-BY] via Poly Pizza
WIzard Gnome by Polygonal Mind
"Miri's Magic Dance" Kevin MacLeod
"Folk Round" Kevin MacLeod
Clear sky panoramic texture by _Creature_
3D Retro Wizard by MikeMoon
Unity game-programming-patterns-demo
https://github.com/Unity-Technologies/game-programming-patterns-demo
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Comments
I like it. The progression was steady throughout. Putting the player in puzzle room to figure out a mechanic to then releasing them into a more open world flows quite smoothly in my opinion. However I do think that the open world portion felt better to play as it wasn't just a bland room. In the puzzle you also didn't turn the camera as much. I also think that putting bottomless pits in your world after you have just completed the quite tedious task of getting out of the box is pretty devious even if I didn't try to see what happens when you actually fall in. I think the assets you picked mostly fit well together apart from the really bland floor and the randomly t-poseing mage in the skies, which I believe was put there to show your true size but then still it's weird how he is just floating there.
Quite hard to navigate the mechanic at first, but overall an interesting scaling game using the zoom mechanic. Good job on this game. :)
Nice little game :)