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Human Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #176 | 4.405 | 4.405 |
Creativity | #284 | 4.143 | 4.143 |
Overall | #478 | 3.897 | 3.897 |
Enjoyment | #2065 | 3.143 | 3.143 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The life of your little naked men depend on an accurate judgment of the scale and distance of surrounding objects
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for credits
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Comments
This is a really great entry, both mechanically and aesthetically. It only took a few extinction level events and wiping out approximately 60% of humanity, but I was finally able to save one of the planets! The controls definitely take some getting used to (I wouldn't mind a float down button in addition to floating up), but that's a minor nitpick relative to everything this has going for it. Great job!
Thank you so much! Yeah I knew the controls were a bit jank by the end, any other recs on how to tighten them up?
Also was it clear you can also put dead guys in the sleeping chamber? Extinction is okay and always apart of the process
Maybe make them just a hair less floaty? Don't make them too snappy because I feel like it definitely works in the context of floating through space, but there were a few times when I was "stuck" on a planet, and it was a little difficult to build enough momentum to get up and around it. That being said, I'm also kind of an impatient person, so maybe take what I'm saying with a grain of salt.
Actually I didn't think to put them in the chamber! But they were super useful to bring back down to the remaining planets and show them what fate would befall them if they didn't cooperate
so bad at this game but the vibes are good so i like it