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Michael Parrish

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A member registered Oct 03, 2020 · View creator page →

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This felt super polished, honestly with a few more levels this could be good to go for a full release. The sound effects and screenshake really tie the whole thing together, and the puzzles were really well designed. Nice job!

This was a really fun take on a typing game! I thought I would crush this because I can type quickly but I quickly realized that was not the case. This was a super charming entry, great work! 

Wow this game rules. Everything really came together, the gameplay, the audio, the artstyle, they all complimented each other. And while it's really funny, it's not a complete joke because the gameplay is also weirdly addictive. Easily one of my favorites in the jam so far, great job!

The art style of this game is great! I started off super confident but I quickly realized my strategy of "throw everything at the first spot I see it" wasn't going to work you. Nice job!

Thanks for playing!

Thanks for checking the game out! I agree - I think this is a concept I was really excited about after brainstorming the theme, but I don't quite think I fully nailed the execution in the time we were given, it definitely needs a little tweaking. Maybe I'll keep with this one a little longer and see if I can squeeze more out of it!

Thank you so much! Yeah, agreed - right now the "micro" battles feel pretty bland because they have none of the adjacency bonus stuff on the top layer. I think adding more risk-reward on that front would make things more engaging. Glad you enjoyed it!

Thanks so much for checking it out!

Definitely agree about the AI - I wish I had just another day to tweak it all because I already have some ideas on ways that it could have been improved. Appreciate the feedback!

Thanks for playing! Yeah, my original idea was actually to have an infinitely recursive set of hexes that could go up and down forever but couldn't figure out how to make that work gameplay wise - maybe I'll find a way to incorporate that someday!

This was a lot of fun! I was pretty engaged trying to keep the pigs on screen while also keeping track of the necessary troops. It was a little difficult to remember which level of pig was which, but after a few games I got the hang of it. Nice job!

This was really cute, I love the design of the main character. I was impressed that you were able to design a compelling open world in such a short amount of time. It's really cool that growing in size kind of recontextualizes things that you've already seen before. The piece pick up animation could be a tad shorter, but overall this was a really great game! Nice job!

This was really cool! I liked how the shadows helped to telegraph where the pieces were going to land. I also was a huge fan of the little tetris fakeout at the beginning to introduce the concept. Really fun entry!

I didn't expect to see a game of this scale (no pun intended) done in such a short amount of time. It was really cool flipping between the different characters and seeing how they influenced each other's paths. The artstyle and music really helped sell the kind of "huge scale but abandoned" atmosphere. This was awesome!

This was a lot of fun! Reminded me of a Mario Party minigame with the way all the little fruits were lined up to take their turn. Sometimes it was a little tough to judge the depth of my character, but overall this was a really charming entry. Nice job!

This was awesome! I can't believe both the quality and the quantity of the puzzles you were able to come up with in the amount of time we had. I like the retro tetris-esque aesthetic, too. Admittedly, I did need to use a few hints, but they were really helpful for me in the early levels to wrap my head around the mechanic. Nice job!

This was great! The soundtrack was a banger and the 1bit artstyle looked great. It was a little bit difficult to see if I was getting hit sometimes (I think due to the opacity of the bullets maybe), but overall this is a solid entry!

Cute art style and great soundtrack, definitely a relaxing clicker game! Nice job!

A fun twist on the Flappy-genre! It was interesting to have to keep track of both the top and bottom of the bird, and it definitely fit the theme well. Nice work!

There were a good amount of levels in this, and the art was fantastic! It gave off 90's cartoon energy, which is always appreciated. It's also the first jam game I've played so far with full nudity, so you definitely get some points there. Nice job!

Cool concept and nice relaxing gameplay! I thought it fit the theme really well, and it was really satisfying to watch my planet grow.

If you were to expand on this, I would maybe consider adding a gamemode where non-like tiles give adjacency bonuses, rather than like tiles, and see how that impacts the gameplay. It may make planning a little more difficult and force the player to get creative about how they're going to lay everything out.

Overall though I thought this was a cool entry and I definitely see a path to expand this with more biomes! Great job!

Maybe make them just a hair less floaty? Don't make them too snappy because I feel like it definitely works in the context of floating through space, but there were a few times when I was "stuck" on a planet, and it was a little difficult to build enough momentum to get up and around it. That being said, I'm also kind of an impatient person, so maybe take what I'm saying with a grain of salt.

Actually I didn't think to put them in the chamber! But they were super useful to bring back down to the remaining planets and show them what fate would befall them if they didn't cooperate

This was a lot of fun! I thought the mechanic fit the theme really well and the platforming physics felt great. Nice job!

Thanks for playing and I appreciate the feedback!

Thanks for playing! A two player mode would definitely be fun, and something I'd be interested in if I keep working on this after the jam

¡Gracias por jugar!

Thanks for playing! It hurt my head coding it too lol

I appreciate your feedback and that you engaged with the game in the first place! It's definitely not for everyone, and I'm not blind to the faults, especially given the time limit, so I knew it wasn't going to be a slam dunk. Thanks for playing regardless!

Thanks for the thoughtful feedback! Yeah I tried to add some text to the 'How To Play' screen to explain how it all works, but honestly I wrote a lot of that at like 4am last night so it's probably not as coherent as it needs to be lol. I think ideally I would have liked to put some feedback in-game as well, such as showing on the cards explicitly what your bonuses are.

As for the AI,  that definitely became a challenge. I originally wrote AI behavior to basically just pick enemies and moves at random (with a slight preference towards attacking) with the intention to update it, but never got a chance too in the time limit. I think this definitely leads to some weird behavior. The puzzle approach is a great solution, and definitely one I'll consider for future jams.

Appreciate you playing and all the insights you had!

This is a really great entry, both mechanically and aesthetically. It only took a few extinction level events and wiping out approximately 60% of humanity, but I was finally able to save one of the planets! The controls definitely take some getting used to (I wouldn't mind a float down button in addition to floating up), but that's a minor nitpick relative to everything this has going for it.  Great job!

This was awesome! I really appreciated having a cute little bell to ring instead of going the typical game convention of buttons/levers. It added a lot in terms of the physics puzzles. I'm surprised you were able to get so many levels implemented in only 4 days, congrats!

This was a really charming entry. I loved when the notes started dancing once the music kicked into high gear. Nice job!

This was a lot of fun! The block placing was actually implemented really well - despite the camera's perspective, it always seemed to be placed at the depth I was expecting. Also, the blocks had a good amount of friction, so things wouldn't go sliding off and everything felt very solid and connected. This was a cool idea, nice job!

This was really great! I loved the aesthetic of the tank-mech trying to balance everything as you're running around. The art was top notch, and the physics felt great. I loved that there was some difficulty in trying to keep the modules where you wanted them, but it wasn't too punishing that they'd actually completely fall off the tank. Nice job!

This was fun! I can definitely see the mentioned ultimate chicken horse influence that you mentioned, but having enemies you have to defeat with each platform placed is a fun twist to convert this into a 1 player game. One thing that could help with the difficultly is to allow your fire breath to block projectiles too, so it could be used defensively or offensively. Regardless, that fire breath was hilarious and overall I love the theming of a fire breathing penguin!

This was really cute! As a cat owner myself, I had a great time piloting a little orange cat around the building. I think some audio feedback would be helpful, especially if a cat spots you when they're off-screen, but overall this was super charming. Good job!

205kg, not too shabby! This game was super fun, I loved the tension as the stack got closer and closer to the top. The literal balancing act you have to keep up is really satisfying, and the physics feel great. Nice job!

This was a lot of fun! I was floored when I saw the first terrain change, the upgrade system was a great way to keep the player hooked and encourage one more run as they worked their way through the game. I really loved the art direction and the music as well, all around a great entry!

Surprisingly addictive game, I couldn't put it down! The online leaderboard was a great addition, it was really engaging trying to beat out the other players. I'm very satisfied with my number 6, great entry!