Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

POWER OF FRIENDSHIPView game page

A GMTK Game Jam 2024 game!
Submitted by Edjuu — 1 hour, 59 minutes before the deadline
Add to collection

Play game

POWER OF FRIENDSHIP's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#28483.1873.308
Style#28673.1133.231
Overall#29753.0393.154
Enjoyment#31742.8172.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The scaling damage numbers!

Development Time

96 hours

(Optional) Please credit all assets you've used
https://opengameart.org/content/ruined-city-background

https://opengameart.org/users/tokyogeisha

TokyoGeisha

music by Abstraction - Music Loop Bundle

@ben_burnes

Website: abstractionmusic.com

Bandcamp: abstractionmusic.bandcamp.com

Patreon: patreon.com/ben_burnes

YouTube: youtube.com/ben_burnes

Soundcloud: soundcloud.com/abstraction

sfx by JDSherbert

Email: JDSherbert@outlook.com

Discord: https://discord.gg/JDdecZ3

Itch.io / Store: https://jdsherbert.itch.io/

YouTube: @JDSherbert

Buy me a Coffee! https://ko-fi.com/jdsherbert

Laser zap sfx by Hoscalegeek via Pixabay.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Smol but good! I wish I understood more how the damage scaling works and of course it would be fun to have more levels :) Maybe start with a teeny tiny emeny as the damage numbers go up immediately like crazy!

Attack animation was so satisfying btw. Love this mega beam :D

Developer

Thank you for the feedback! Yeah, we tried to see which would be more interesting, showing the mathematical values or not. We tried to opt out of showing the actual numbers to perhaps encourage more experimentation, but I think we didn't really have time to improve the card descriptions to support it. But I think we made something we could build on top of. Thanks so much again for your feedback!

Submitted

Very fun idea ahahah. Congrats!

Developer

Thank you!!

(+1)

Im not sure I understood how the different characters would manipulate the damage number. I just selected them all and it seemed to do the trick.

Scaling damage was a fun way of tackling the theme.

Developer

Thanks! We ping ponged around the idea of showing the numerical changes or not, but we decided we'd rather just have people experimenting, but the descriptions could have better supported it. Again, thank you so much for the feedback!