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POWER OF FRIENDSHIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2848 | 3.187 | 3.308 |
Style | #2867 | 3.113 | 3.231 |
Overall | #2975 | 3.039 | 3.154 |
Enjoyment | #3174 | 2.817 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The scaling damage numbers!
Development Time
(Optional) Please credit all assets you've used
https://opengameart.org/content/ruined-city-background
https://opengameart.org/users/tokyogeisha
TokyoGeisha
music by Abstraction - Music Loop Bundle
@ben_burnes
Website: abstractionmusic.com
Bandcamp: abstractionmusic.bandcamp.com
Patreon: patreon.com/ben_burnes
YouTube: youtube.com/ben_burnes
Soundcloud: soundcloud.com/abstraction
sfx by JDSherbert
Email: JDSherbert@outlook.com
Discord: https://discord.gg/JDdecZ3
Itch.io / Store: https://jdsherbert.itch.io/
YouTube: @JDSherbert
Buy me a Coffee! https://ko-fi.com/jdsherbert
Laser zap sfx by Hoscalegeek via Pixabay.
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Comments
Smol but good! I wish I understood more how the damage scaling works and of course it would be fun to have more levels :) Maybe start with a teeny tiny emeny as the damage numbers go up immediately like crazy!
Attack animation was so satisfying btw. Love this mega beam :D
Thank you for the feedback! Yeah, we tried to see which would be more interesting, showing the mathematical values or not. We tried to opt out of showing the actual numbers to perhaps encourage more experimentation, but I think we didn't really have time to improve the card descriptions to support it. But I think we made something we could build on top of. Thanks so much again for your feedback!
Very fun idea ahahah. Congrats!
Thank you!!
Im not sure I understood how the different characters would manipulate the damage number. I just selected them all and it seemed to do the trick.
Scaling damage was a fun way of tackling the theme.
Thanks! We ping ponged around the idea of showing the numerical changes or not, but we decided we'd rather just have people experimenting, but the descriptions could have better supported it. Again, thank you so much for the feedback!