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Edjuu

26
Posts
2
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A member registered Jul 25, 2021 · View creator page →

Creator of

Recent community posts

Really neat and funky game. NY City rat with a switch knife is 100% what I need in my life right now hahaha. Also the voice acting was dope!

Thank you so much, and I'm very glad you spent that much time exploring around and getting to the storm, we definitely should have calibrated that better lol. Sadly it was due to a cut feature we had to scramble to get around. Jams are great for those learning experiences! Again, thanks so much for playing!

This was a really cute and charming game. I don't really play a lot of match-3 games, but I really get the appeal now, lol. I love the cute art and music meshing nicely together and how the theme was progressively pouring in, much like a storm, very nice touch!

Thanks, a lot! We might have scope crept up a bit too high at the cost of a great deal of user friendliness for this jam. But alas, we learn, haha. Big thanks for checking our game out!

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I had a lot of fun playing, and the game felt really well designed. The switch in perspective when I got into the ship really wow-ed me and I got sucked into the gameplay loop. Great stuff!

Unfortunately we had to cut some stuff and ended up with a system that relied on a timer that could have been calibrated better. Still, big thanks for checking our game out!

That was a really fun and engaging game! I love how the frog theme adds to the art and gameplay direction.

Beautiful and somber game where a kind of real and primal fear gets realized. A chance to step into those shoes sure is something.

Thanks for playing haha!
If only we had time to add some more fun stuff for escaping the town :d

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Truly a beautiful game, I really enjoyed it! I think you really captured the sense of wonder and the endless possibilities that might exist drifting through space. And I think you executed the game play you had in mind really well with the aesthetics too.

Thank you for the feedback! Yeah, we tried to see which would be more interesting, showing the mathematical values or not. We tried to opt out of showing the actual numbers to perhaps encourage more experimentation, but I think we didn't really have time to improve the card descriptions to support it. But I think we made something we could build on top of. Thanks so much again for your feedback!

Thank you!!

Thanks! We ping ponged around the idea of showing the numerical changes or not, but we decided we'd rather just have people experimenting, but the descriptions could have better supported it. Again, thank you so much for the feedback!

Very fun platformer and the boss fight was really engaging!
I would have loved to know when I triggered a checkpoint, but was glad to find out it was there.

The game looks amazing and well polished and you guys cooked up some very nice gameplay. Love it!

Took a while to get the hang (heh) of it, but it was actually quite enjoyable and gripping (heh x2)
I love the vibe and music too.

Thank was quite fun! I loved the getting and the murkiness of that crypt.

This was really good! I love how intense you were able to capture the atmosphere with the particles and the howling of the sandstorm and fit it in with the other characters and interactions.

Thank you so much! Yeah, I couldn't really polish the enemy's clarity on how they hit you, definitely a priority when I polish this game in the future. Thank you so much for the feedback!

Thank you so much! I'm hoping to really get better and join more in the future!

Thanks! And I'm glad to hear I was able to spread a little piece of my culture to others. As for the archers, as much as I wanted to implement it with a real projectile, it's currently not, so you'd best run around in circles as they actually have a slow turn rate (which I couldn't really visibly show with the 2.5 sprites) Thanks a lot for your feedback!

Thank you so much for the feedback! I really can't wait until I get the chance to polish this game and this helps a ton.

Amazing sprite-work and design. The game play was also really charming, coupled with the sprite work and I had a lot of fun!

Really wicked concept, I loved playing it. I tried giving the elder a random flower on purpose, but I only ended up hearing him say "What have you done ..." with static periodically playing.

Shucks, all the 3 versions are bundled in that one zip, sorry.

Really nice spritework here and I like the concept!