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A jam submission

TetradventureView game page

Combine cards to make combos, combine combo cards to create an even bigger tetra card!
Submitted by Craig, remco — 1 hour, 46 minutes before the deadline
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Tetradventure's itch.io page

Results

CriteriaRankScore*Raw Score
Style#65071.7462.667
Creativity#65211.8552.833
Overall#68131.6732.556
Enjoyment#69581.4182.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Combine cards to make combos, combine your combo cards to create an even bigger tetra card

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

I didn't really understand this game. I liked all the flavor text on the cards and the descriptions of the situations, but I couldn't figure out the mechanics. I think I was supposed to somehow make a combo that would deal with the described situation? I never had any idea what all of the symbols on the cards or below the situations meant. I'm sure they meant something, but I never figured out what. Whenever I put the 4th card in, the situation would just end without me getting any feedback for if I did well or not. After I made my way from the top left to the bottom right of the map (after about 3-4 situations, I forget the exact count), I apparently lost? I don't know what I did to warrant losing, but I did.

After I lost, and restarted, I didn't seem to be able to click on anything. I wasn't able to start any more situations, so I stopped playing.

Submitted(+1)

Hey! Just FYI, zipping mac apps can mess them up, making them unable to launch when they're unzipped. I found that putting it into a tar file seems to work better. I'll try to play this again from my (windows) desktop to give a real rating/review.

Developer(+1)

Thanks for the info! Unfortunately, we can’t change the uploads until the jam is over, so we’ll have to keep that in mind for next time.

Submitted(+1)

Hey, I finally got around to playing this on a PC. It was a lot of fun! The sense of humor was great, I loved the descriptions of the cards and narration. The pixel art was really nice, as was the music and overall "feel" of the game. I wound up playing it a few times!

I enjoyed the main card mechanic, but since my hand was randomized each round, I feel like it was just sort of random whether or not I could meet the criteria. Maybe if I kept my cards between rounds and it just replaced the ones I played, I'd feel more agency over whether or not I succeed. I'd also have more of a reason to actually use the cards that don't have any value, like kleptomania or insomnia, just to get it out of my hand. Or to hold on to really good cards that are either overkill or only half apply to this scenario.

I had very few technical issues with the game. The main one was that when I tried to press "Again?" after a game, it would reset the game, but I wouldn't be able to click on any places to go, so I'd just be stuck until I quit and reopened the game. That was basically it. I also had a few layout issues (the "fullscreen" didn't cover my windows start bar, and the names of the different places were mostly covered by the pictures of the places), but I assume that's more of an issue on my side. I don't expect jam games to be formatted/tested for all screens.


Aside from that, it was very smooth sailing! And again, I really had a good time with this. Like I said, the game is very funny, and I went back multiple times just to make sure I got to see all the text. And I had a good time doing it. Great job!

(+1)

Loved the funny text on all the little cards. Getting cut on your sharp wit got me good. Nice job!