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Built to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6341 | 1.746 | 2.667 |
Style | #6507 | 1.746 | 2.667 |
Creativity | #6521 | 1.855 | 2.833 |
Overall | #6594 | 1.782 | 2.722 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the first slime. Slimes are creatures that consume everything to grow, so they are literally "Built to Scale".
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets are self made.
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Comments
Enjoyment: 3/5 if I'm being generous. The gameplay is very simple, you just absorb stuff. Also, I absorbed everything pretty quickly (small rocks, stick, wolves, bushes, people), leaving only the giant man and the giant wolf, which I couldn't attack without getting badly hurt myself. Also you could've communicated a little more that you could attack enemies, For pretty long I thought wolves and people were just unkillable chasers that you couldn't attack until you got big enough from small rocks and sticks.
Creativity: 2/5 It's kinda just a clone of katamari or a .io game. I'm not giving it 1/5 because at least it remotely fits the theme. Also the "pun" on built to scale doesn't work. "scale" and "consume" don't mean the same thing at all hahaha
Style: 3/5 Not bad at all! It's hard to fail in that category. Maybe some complaints are that the slime's face is waaaay too squashed, bigger expressive eyes would've been better. Also I could see the individual tiles of the grass texture.
Overall I didn't have a bad experiences even though a lot of stuff could be improved. See you next jam.