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A jam submission

WildernessView game page

Submitted by nardo127 — 1 hour, 7 minutes before the deadline
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Wilderness's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34093.0003.000
Overall#39722.7382.738
Style#40442.7142.714
Enjoyment#41432.5002.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build your own wilderness and maintain the food chain. The map will become bigger and more species will be unlocked.

Development Time

96 hours

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Comments

Submitted

It's an interesting concept that you have to maintain the ecosystem while it's growing bigger and bigger. But I don't feel like there is much to strategize right now. I can easily get a ton of energy and I just keep placing stuff that seems low and everything works out fine.

It doesn't really give me any other feedback if I'm doing well or not. It's important for the player to know if he is going the right direction or not. Maybe using a bar or some stats that show if the ecosystem it doing okay or not.

It's still a bit buggy and I can't really tell what's going on when the screen is full of animals. But still a great concept that can be expanded on, to either a incremental game or more strategic game.

Submitted

I had a bit of difficulty to understand why the text was saying there would be more sun/rain and that the terrain would expand, while it felt static to me. Besides that, I think the concept is neat and would love to see the idea pushed further :D

The concept is interesting! I didn't really know what to do at first but loved the idea.

I like the concept, but it needs some type of tutorial or demo vid before the level begins to get a better idea of what you're looking to do. I was very confused at first even after reading the guide I would suggest making it more strait to the point 

Submitted

Interesting concept. I like this type of game, though I think that it has some issues. For example, it isn't very obvious to tell what the animals are trying to do. Also, I wasn't sure what the blue bar was. Maybe make it more obvious when something got eaten or when something is drinking or reproducing. Still a neat concept and it kind of reminded me of Oregon Trail!

Developer(+1)

Basically I want to create a game to observe the behaviour of wild animals. e.g they will hunt other animals when they are hungry (the blue bar means the hungry level), or they will give birth a baby in some conditions. Also, the random events will affect the world every month. But the time is not enough for me to make it well (still working in last hour before deadline lol) 

This jam is great and make me learn a lot! And thank you for your comments :)