It works for me in Firefox and Chrome. How exactly is it blocked? Is it bigger than the screen?
Kuma-Gee
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It might have been something on my side too since I'm running Linux, but I got it to run. Overall I like the atmosphere of the game, feels really suspenseful, but I was feeling a bit lost finding the keys. Not sure if it's normal for games like these, not usually playing these. All the closed doors made it pretty difficult to find anything or know where to go. Some guide or indications would have been helpful. But maybe it's just not my kind of genre.
The art and animations look amazing! I also was confused on what I'm supposed to do in the boss room since I couldn't attack and the room didn't have anything special in it. And with the controls I would also say less is more. The Dash and Slide could easily be combined. There wasn't any reason to do a normal dash when you are on the ground and I often forgot to hold the down button. Also I'm not sure if double jump was even needed since you had wall jumps too.
It's a nice game, but it feels difficult to control. I think I have to double press space fast to be able to reach the blue block otherwise the jump isn't even close and getting stuck on the wall even for a few milliseconds could mean the end. The game could be more forgiving especially at the beginning where the player still has to learn the controls. Right now it feels like one little mistake already means gameover.
But overall a nice idea, but to difficult for me right now :)
It's an interesting concept that you have to maintain the ecosystem while it's growing bigger and bigger. But I don't feel like there is much to strategize right now. I can easily get a ton of energy and I just keep placing stuff that seems low and everything works out fine.
It doesn't really give me any other feedback if I'm doing well or not. It's important for the player to know if he is going the right direction or not. Maybe using a bar or some stats that show if the ecosystem it doing okay or not.
It's still a bit buggy and I can't really tell what's going on when the screen is full of animals. But still a great concept that can be expanded on, to either a incremental game or more strategic game.
Took me a while to understand it, but afterwards it was pretty fun to find out the values of the items and playing around with it until I got the number. I doubt many people will calculate it all in their head. It's really simple but still fun to play.
I would suggest to lower the saturation of your colors on your itch page though, I really felt that punch when I opened the page.
A simple idea, but turned into a fun little platformer. I like how you have to decide whether to stay small or get larger. Makes me think more, but that's not really easy if you don't know what's ahead. It would be nice to better see what's ahead of me. Maybe with a dynamic camera that shows more where the player is looking.
It's a nice little game, but since I don't know every little reference that was used here, I had a hard time getting any results. I only got Korone since I've been watching her for years but also only with the help of the other comment.
Maybe some hints would have been helpful like telling me that I was close or something, otherwise it's just a guessing game with endless possibilities. I could be a nice cozy game with some improvements or if I knew more references..
I noticed too that the scroll was a bit blending with the background but I thought the text next to it, would make people notice it. The graph is also something I wanted to improve on but I failed to figure out how to manually arrange the nodes within the editor, so I just auto arranged it. It didn't look as clean as my local one.
But now that I think about it, I could have just taken a screenshot and covered the text with a rectangle. Modern problems require modern solutions.
This is a fun cozy game about collecting takodachis. The fishing mechanics just seems a bit complicated and I had no idea what I was exactly doing, but it somehow worked. Not sure if it's just me, but I could hear some static in the sounds. I would also try to use consistent font in the game. I feel like there are 4 or more different fonts used, even on one single page. But overall a nice game and the little description for each takodachi is a nice touch.
A nice and challenging game. I really like that you can reroll the dice to basically increase or decrease the difficulty of the game. The only thing that's bothering me is that I don't get a feedback if I hit Bae. I'm often not sure when she it hittable and always look the the HP bar. But overall it is a fun game. Beat it with avg 5.6 ;)
I like the idea and throwing asteroids around is more fun than expected. I'm not sure if it's just me, but the gameplay feels a bit slow. The asteroids spawn very far away and are closing in not very fast. You either could play close to earth which makes it more likely to miss an asteroid or accidentally hit it yourself. Or from further away which makes it easy to find them and I easily reached > 50 days.
Maybe limiting the grab range and adding warning signal when asteroids come close to the earth. This could balance the two playstyles more. Otherwise it was a nice game. Good job!
I can only agree with the others, this is an amazing game! It is a great take on the theme with good game design and nice graphics. There were just some minor things that bothered me.
Not sure if it's intentional, but the game overall feels a bit slow. With the music, missing sfx and I feel like sometimes the particles are playing slower. I expected more of a faster gameplay from the screenshots and the genre itself.
Another thing that was confusing was the death. At the beginning I didn't even noticed that I died so often from the tornado. I somehow didn't notice the health until pretty late into the game. The feedback of that is not very clear and the death transition is the same when you clear the level.
But overall still a great game that can be improved even more with some minor polish.
This is a cool game! I really like the mini game but it felt out of place switching between them. Maybe decrease the time of it, but prefill it so the player has to win fast. And changing the controls to WASD or fully mouse would make it easier to control.
If you are out of time for the tutorial, you could maybe write it on the itch page (which could have a little better colors, it's hard to read) I had no idea how to put the data into the system. I literally pressed all the buttons but nothing happened.
Regardless it was a nice game. Good Job!
Good game with nice graphics! I like the idea of just closing the pop ups, simple yet fun. The transitions just felt a bit slow and I'm not sure if it's a bug but I got the same ending whether I successfully closed the pop ups or not. It also would have been nice to have different stories for each character. The demon fits the last character but not really the others. Regardless it was a nice game!
An interesting take on the theme. At the beginning I was just a bit confused what I should do. I thought I had to catch the falling eggs. The pacing is also feeling a bit slow. From 2 to 100 eggs there wasn't really anything interesting happening. I could upgrade fast enough to easily run around the chickens and collect the eggs without problems.
But overall a fun little game. Good Job!
A very good game with nice graphics! But it was quite difficult to play since the enemies could easily corner you and then you were basically stuck. Maybe leveraging the overload feature, you could push the enemies away to save yourself from the horde. Or indicated where the enemies are coming from, so the player can prepare.
But overall a very polished game! GJ
It's a nice game idea. But I feel like there is not enough feedback for the player. Like how many orders are open or when they are running out of time. It's difficult to get a feeling of I'm running out of time. It felt like I just randomly lost because I missed to many orders. It might be intentional, but as a player I don't feel like I'm in control.
Still a good entry for your first game! Just needs more polish.