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Lucky Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2966 | 2.786 | 2.786 |
Overall | #4572 | 2.024 | 2.024 |
Enjoyment | #5000 | 1.714 | 1.714 |
Presentation | #5490 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to rely on luck and roll a dice to accelerate his speed and win the race.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I don't understand how this game works. No matter how many combinations I try, the blue runner never takes the lead.
The idea is nice, but the other runners are only going faster and faster (it seems) so it's too hard to keep up.
I could see this concept going somewhere, but unfortunately it seems like the outcome is entirely dependent on RNG, no matter how good the player is at the game, so it's hard to enjoy.