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Dice dodge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3440 | 2.316 | 2.889 |
Creativity | #3463 | 2.584 | 3.222 |
Overall | #3968 | 2.287 | 2.852 |
Presentation | #4735 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
roll of the dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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Comments
The base idea of this game is really good, but I don't think it is executed very well. As the dice build up over time, it just adds in cover that the player can hind behind which, after a few seconds of gameplay, renders the dice's ability to shoot useless as it never reaches the player. Perhaps the red dice shooting up depending on the music would be a counter to this, but it didn't do anything in my gameplay session. Overall, it needs a bit of work, but the underlying idea is very good.
If possible could you check out my game? Any feedback would be appreciated.
This was a fun game! I was always hoping to get 1:s haha. I got 40 points.