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Troll of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #948 | 3.466 | 3.466 |
Creativity | #978 | 3.546 | 3.546 |
Enjoyment | #1045 | 3.270 | 3.270 |
Presentation | #1115 | 3.582 | 3.582 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon is a dice that rolls to reload, determining how many bullets you can shoot and how long you can move for.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really neat idea and the art style is amazing though u think making everyting out of 7 instead of 6 would be really nice though this would always give the play an extra second of move time
Found the game from the video you made. The game concept is very neat, and the execution of it is very well done. One suggestion I'd make is to change the time you get from a roll from "6 - X" to "7 - X" so that you always get some time from each roll. That's really important with the time slowdown as it currently works. Also, you could make the result not a number of seconds specifically, since up to 5 seconds to walk around between reloading can be an awfully long time (maybe half-seconds would be better?). Speaking of the slowdown, it seems kind of gratuitous the way it works now. Letting the player keep the slow motion by staying still after a roll is somewhat interesting, but I'm not sure it's all that meaningful. I'd personally prefer it if the slowdown only lasted as long as the dice roll. If it's kept the way it is, though, I think it needs to be easier to not accidentally deactivate the slowdown if you were holding a direction before the dice roll, either by making the roll al little longer or ignoring directions held before the roll. Also, I feel like the game could use some more audio-visual feedback. IMO, it should be more blatant what the roll was without having to either look away at the corners of the screen or at the small die gun, and there should be more feedback when you take damage, as it's not always immediately obvious that it happened. Overall, I really liked it, and I'm glad I found it.
Saw the vid on yt, cool game :D
Nice art and great gameplay :)
I liked the easily readable art and the music/sound effects! Very polished. However I ended up playing it like a regular twinstick shooter except that sometimes you slow down, can't move, or can't shoot which felt quite strange.