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Dice of Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4320 | 2.121 | 3.000 |
Enjoyment | #4493 | 1.919 | 2.714 |
Overall | #4663 | 1.987 | 2.810 |
Creativity | #4929 | 1.919 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll a pair of dice that decide how high you can jump, and how often you can jump.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty solid implementation of the core idea, but the idea itself is a little bit unexplored. One can pretty easily beat all levels with a 5/2 or better, so this just becomes how quick you can roll out the desired roll first and then beat the level. In this regard, the cooldown of rolling being the same cooldown as jumping becomes a little annoying especially when you got a >4 jumping roll.
Thank you for the responce, also yeah I agree that the mechanic is a not the greatest. It is basically a speedrun to get the best dice rolls. But sadly I couldn’t think of a better idea :p