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Pretty solid implementation of the core idea, but the idea itself is a little bit unexplored. One can pretty easily beat all levels with a 5/2 or better, so this just becomes how quick you can roll out the desired roll first and then beat the level. In this regard, the cooldown of rolling being the same cooldown as jumping becomes a little annoying especially when you got a >4 jumping roll.

Thank you for the responce, also yeah I agree that the mechanic is a not the greatest. It is basically a speedrun to get the best dice rolls. But sadly I couldn’t think of a better idea :p