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A Dicey Interrogation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #99 | 4.457 | 4.457 |
Overall | #125 | 4.095 | 4.095 |
Creativity | #166 | 4.086 | 4.086 |
Enjoyment | #311 | 3.743 | 3.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to interrogate suspects, but every time you ask a question a dice gets rolled. The amount that gets rolled represents how much more suspicious they are of you. If they are too suspicious then you have to stop asking questions. By the end you have to use the information from the questions to figure out which suspect did the crime.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Great entry, I enjoyed this one.
The setting is well thought out, especially love how randomness is a part of the world.
Biggest problem is the core dice and suspicion system. Going for the most sus sounding questions resulted me in useful information, without the suspects getting too wary of me, which isn't what you'd think would work normally.
Still, amazing job on your submission!