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WeighTheDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #416 | 3.850 | 3.850 |
Overall | #599 | 3.642 | 3.642 |
Enjoyment | #789 | 3.400 | 3.400 |
Presentation | #965 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a dice whose weight is equal to the number on top of it. Different weights create different interactions with various surfaces.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is such a clever idea; it ended up mind-bending enough that I had to skip over some levels, but the concept is really sound. Also liked the feel of the music with the vibe.
Only issues I had were controls. The isometric camera angle made me hesitate quite a few times, and/or make the wrong move (though the little drawing really helped!). But more obvious to me was the combination of mouse and keyboard controls. If a game is mainly controlled by the keyboard, I want to be able to restart a level if I sink in the water without having to reach for my mouse (same with the right-click controls for switching view).
Overall, very cool!
Thank you for yout comment!
Failing and hitting the retry button over and over again did get on my nerves during development, but when the piece was finished, I forgot to add keyboard controls for view rotation and retry!
Some of the levels were really hard, the narrow map and potential crash landing wasteland narrowed the space to manoeuvre and the later levels (7, 8, 9) each took me nearly an hour to design!
Have fun!
cool!!!
Thanks a lot!