Fun game and music, but felt like there were too many red plots to make up the points lol.
Bug about the camera is a bit confusing.
Thank you for your comment!
You are right. In the early stages of writing levels, I always completed the level tests by guessing various combinations, but this was extremely inefficient and after a long period of events I gradually built up a decryption technique. But for players who haven’t played for that long, it can be maddening to keep trying. So I’m thinking of adding more interesting mechanics to the game in the future, rather than just using various spins to make up the levels.
Thank you for yout comment!
Failing and hitting the retry button over and over again did get on my nerves during development, but when the piece was finished, I forgot to add keyboard controls for view rotation and retry!
Some of the levels were really hard, the narrow map and potential crash landing wasteland narrowed the space to manoeuvre and the later levels (7, 8, 9) each took me nearly an hour to design!
Have fun!