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Untitled Shmup Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4458 | 2.073 | 3.167 |
Enjoyment | #4866 | 1.746 | 2.667 |
Overall | #4949 | 1.855 | 2.833 |
Creativity | #5248 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player have stats that will be changed depending on the roll of the dices
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Yes! Mouse control is really a nice feature man! You can go almost instantly where you want, it feels amazing!
Nice entry and congrats my dude! 👏
Personally, what I think this game really lacks is a scoring system, or harder difficulty, because at the moment, there's little incentive for me to keep playing. The premise is nice, but not polished enough to be really fun, for me at least.
One problem I ran into is that clicking the buttons with mouse controls sometimes led to immediately taking a couple hits of damage because the ship moved instantly to that place - maybe add a timer to ignore mouse input for half a second after clicking? Also, "speed" didn't appear to matter at all when using mouse controls.
I think the idea of the red dice could be used a bit more effectively, if they were a bit bigger, for example. Then you'd have to decide whether to shoot them or hit them with your ship, or try to ignore them.
Cool game, a little rough around the edges but the idea is there!
Fun game! The mechanics are quite similair to my game!