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A jam submission

RESTACKEDView game page

A game about blasting aliens and collecting dice to upgrade your alien-killing-power!
Submitted by Dobbermann2, Charlie (@_CheesyCharlie), Drepple, Buse_cnc (@wtfbuse_dont) — 56 minutes, 52 seconds before the deadline
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RESTACKED's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#644.1434.143
Overall#4473.7303.730
Presentation#5433.9523.952
Creativity#21313.0953.095

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice are collected by killing aliens in order to upgrade the player.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool!

Submitted

Nice minimal art. The dice rolls did not feel terribly consequential to the outcome of the game, though.

Submitted

I liked the chaotic nature this game has to it, The movement felt smooth and satisfying, and the simple art style really did work with me.

Good job!

(p.s, I would appreciate it if you could try out my game, it's really short so it would take only a moment to try it out, Thanks!)

Submitted

This was so fun and engaging to me! There's a lot I liked in this one. The movement just felt good, you feel you are in control but not totally, and that's a type of chaos that I like. Loved the idea of not immediately killing the player when the ship exit the play area, but rather starting a countdown: not punishing and fun to play with. And most importantly I loved the game progression: I think I played so many waves that at that point I was totally OP, but the fact that dice keep coming gave me a reason to keep playing.

So, in the long run I think the game needs a little bit of variety, both in enemy types and visuals/music. But considering that this was made in 48h I think that this is a very good product for a rewarding and fun experience. 

The dice rolling theme is not particularly strong but it's there, so hey! 

Oh, one final comment: I think I am more and more into minimal aesthetic, and this game confirmed this trend for me. I liked the art :) If you want, you can try my submission to see how I made a game with the same theme (space) but a completely different concept!

Submitted

Really fun game! I love the art style and the movement felt really great. Reminds me a lot of Asteroids, but with a twist. Great submission, nice work :)

Submitted

Pretty nice game. Had some trouble to feel the controls at first - but when I accepted the chaos I had some fun. The art is cute, sound awesome, the gameplay addictive. Nice work! :)


Movement feels great and the graphics are amazing but I think the random upgrade mechanic is not fitting the jam theme quiet well.

Submitted

Really cool approach to implement the dices into the upgrade system!

The mechanics seemed a bit off at first, but after getting used to it, it really had a nice drive-by feeling knocking out the enemies to collect the upgrades. Clean, simpel and yet i can imagine myself playing this for quite a while.

Submitted

I really liked the game, it feels nice to control and has lots of effects and variety. But I think that the theme was kinda just an afterthought but oh well doesn't really matter as I feel the game is awesome. I also wish you could pull back dice when in the upgrade selection screen.

Submitted(+1)

I liked it, but I feel that the steering "buff" is more of a nerf as in its easier to do drivebys if you dont steer towards your current mouse position faster

Submitted(+2)

Fun space shooter with cool controls. The dice mechanics didn't convince me totally, but coll nonetheless.