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Dicey Rollin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1005 | 3.286 | 3.286 |
Creativity | #1050 | 3.500 | 3.500 |
Overall | #1853 | 3.095 | 3.095 |
Presentation | #3467 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll around as a die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool concept! Very nice entry thanks :)
A little tutorial would be very helpful, but it's still a very clever puzzle!
I liked the game but unfortunately I could get past level 2, it was a straight line and I ran out of rolls :0
Yeah, it's a little tricky. I realise I should've made it clearer that the plus sign-tiles increases how many rolls you have left, based on what side is up when you land on them. So it might be worth taking a detour to get a higher number.
Oh that's why! Will try again.
The game isn't much longer than you already played, but it will require you to pay attention to the sides of the die to beat it.
I followed your advice and it made the experience a lot better, thank you.
i like the way the game looks and feels to play. good job
Thank you!
Interesting game. The concept is fun and quick to learn but hard to manage properly. Som juicy effect could be great. Good Job !
You're right. It really needs better feedback.
The game did not tell me how the + signs worked, and so I had a bit of trouble understanding how to get the most out of them. It was decent imo, but more clarity.
Yeah, if i continue any development of this game I'll try to make their effect clearer. I tried to trick the player to roll over one to show how they work, but it needs to be more apparent what happens.
In the meantime I have updated the description.
I really enjoyed this, and I'd argue this could have been even stronger if the goal was to land on a six at the end of each puzzle. I liked that the + signs on the floor made you have more rolls corresponding to the face that was landed on, added a lot of depth to the idea.
Would love to see more puzzles in this as I had a really enjoyable time trying to work these out!
Thank you! I considered having the exit require a 6 but I assumed it would make the puzzles harder to design and I don't feel confident about my ability to design puzzles. But I will keep it in mind if I develop the game any further.
And I would also have liked more puzzles. with a couple of hours more I might have been able to make more. I have made it easy to add more level, easy on a technical plane that is. The hard part is figuring out a good puzzle design...
But I'm glad you liked it!