Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Where is the Witch?View game page

Puzzle platformer where you need to throw dice around to solve all your problems! Made for the GMTK Game Jam 2022.
Submitted by Powercore2000 (@powercore2000), Ricardo M, Harry (@Sourcepan), LegendOfZia, Big Guy, Kemtimus, Cybergames19, prab-dev, AyaSV — 7 hours, 51 minutes before the deadline
Add to collection

Play game

Where is the Witch?'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6513.8753.875
Overall#28642.7292.729
Creativity#40822.3132.313
Enjoyment#42902.0002.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We roll dice to interact with out environment and escape the spooky level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I am looking forward to what you end up posting post-jam, because it seems like there was an interesting game planned here, that unfortunately didn't get to be made as-planned. I do think that "having a die for a head and shooting a projectile that happens to be a die" isn't really relevant to the theme, as you aren't actually "rolling the die" for the interaction; but that's a minor issue in the grand scheme of things. Best of luck on your future builds!

Developer(+1)

There was a lot more planned for using dice in the game that we just didn't have time to implement. I hope we get to complete more of it. 

Submitted(+1)

Graphics are amazing, it really sucks that it's so short. Maybe there should have been a limit on how fast you can shoot the dice since it looks kinda weird when you spam Q

Developer

A cooldown on dice is definitely something for us to consider in upcoming iterations! Thanks for the suggestion.

Submitted(+1)

Looks very pretty - I'd be curious to hear what kind of mechanics you guys had in mind in your original design?

Developer(+1)

Well hopefully you'll get to see it as we continue to flesh out our prototype!

Submitted

Good visuals but unfortunately very short!

Developer

Very unfortunate. Luckily many of us are planning on continuing with this project and we'll hopefully get to see it through to the project we envisioned when we first designed it on Friday.

Submitted(+1)

Stunning graphics!

Developer(+1)

Thank you! Our art team did a really great job. I wish we were able to show off more of their work

Developer

One hundred percent. Our art team came through big time with this game. I'm hoping we continue building it out into what we all hoped we could do for the jam. Maybe even more. Who knows.

Submitted(+1)

Look nice but I feel like you over scoped and were not able to get all of the core elements together on this one. Nice job getting something out in time for the Jam and making such an interesting world.

Developer

We definitely overreached. There were a lot of assets and fully programmed systems that went unused. But a bunch of us are still wanting to continue work on this game so hopefully we'll see more of the great ideas from our design team, great coding from our programming team, and great assets from our art team realized in the near future. Super proud of what we accomplished. Thanks for reviewing! 

Submitted

It's beautiful but a bit short !

Developer(+1)

Very short! We're talking about expanding it. We had big plans for this game and built a lot of systems and assets that couldn't make it into the game jam product. But a lot of us feel it is definitely worth continuing.

Submitted(+1)

Hope to see it soon ! :D

Submitted(+1)

Really impressive visuals!

Developer

Thanks! We had a great asset team for the scenery and such, and our implementation team did an amazing job with the lighting and effects. Really proud of what we accomplished.