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Mage McDuffy's Last Buffet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #180 | 3.903 | 3.903 |
Overall | #670 | 3.602 | 3.602 |
Creativity | #1255 | 3.419 | 3.419 |
Presentation | #1305 | 3.484 | 3.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your magic attack depend on the roll of your spell dice. Every few seconds the dice rolls granting you whatever attacks were on the dice. If multiple of the same attack are in the roll then that attack will be extra strong.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat game and concept! And the title made me laugh xD
You are mad!
Thanks for playing! And glad you liked the title! I wanted it to be something unique to hopefully grab people's attention.
Really enjoyed your game. The different enemies and player abilities brought in a lot of variation, which didn't let the game get boring. Also I am a fan of Vampire Survivors. Like you we used it as inspiration for our game. :)
Thanks! Glad you enjoyed it!! Definitely some inspiration from vampire survivors here, but as I went on I think it kinda looks like it a little bit too??
I enjoyed your game as well!
Cool and fun reverse bullet hell game, hope Mage McDuffy was satisfied before entering the afterlife.
(it triggered my motion sickness at around 1000+, maybe an option to lessen the screenshake?)
Hey thanks for playing (I also just played your game!) Glad that you had fun! And you made it to 1000+ food?? Nice! Wasn't sure if people would stick around that long but glad that it seemed fun enough to do so!!
And dang sorry about that!! It crossed my mind about what if screenshake could possibly cause some sort of sickness in people. First time I've implemented it into a game (and I personally love it!). In the future though I'll consider reducing it, or having an option to disable or change it.
Thanks again!!!
I did like the screen shake, it adds to the heaviness of the large guys. But as the game goes on and more large guys appears, the screen shakes tends to be continuous. Which was the issue, it's always good to add in moderation : )
I had a fun time running around and shooting stuff! The random shots are a cool idea, but they rarely made me play in a different way (except the ice aura). Maybe you could vary them so that the player has to adjust each time they reroll? Or you could make the extra symbols after the first modify your bullet (with spread, piercing, splitting upon hit etc.)?
Thanks for playing and glad you had fun!! And that's actually a fair point, for at least 4... maybe 5 of the spells your play style really is going to be the same most likely. Food for thought for the next time then!
Thanks for playing! Really appreciate it! I also checked out your game and left a little feedback.