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Apologies: From The Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4024 | 2.323 | 3.286 |
Presentation | #4320 | 2.121 | 3.000 |
Overall | #4730 | 1.953 | 2.762 |
Enjoyment | #5595 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has random generated movement "rolls", after each round, dice are rolled above the map to determine if the map or items (or both) should be rerolled using our random path generation
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Could have used some in game instructions, and also what I'm trying to accomplish. Music would have added a lot here, but I think it's the start of something cool.
Sorry but… the game is too confusing. UX is lacking a lot of polishing, weak aesthetics. The gameplay is slow, but does not feel strategic. The resolution is bugged in my display AND… I got softlocked after 6 turns. I did nothing weird, just played the game.
it was beautiful, but I don't quite understand what to do when the path vanished below my ships, so I get stuck.
I liked your idea and game. good luck
This was the major bug that was fixed. If you want to try it out without the pathfinding bug, a new build was posted by the author on his itch.io page. Couldn't push an update to the submitted project during judging. Thank you for trying it out!