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The Decision Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3677 | 2.498 | 2.818 |
Presentation | #3828 | 2.337 | 2.636 |
Overall | #4023 | 2.256 | 2.545 |
Enjoyment | #4448 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the power of attack and defend is controlled by dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
So I remember DeMaLaw playing this yesterday and having found the instructions I feel like i understand this quite a bit better now. However there are couple of things I'm still confused by. What are the +/- stats on the Light/Medium/Heavy Roll screen for? Are they tied to which roll I select. When I am rolling to attack or defend, which side is which? Am I on the left in both scenarios? Is the attacker always on one side maybe? Seems like there were a bunch of scenarios where I thought I won or I thought I lost but the outcome I was expecting didn't happen. I like the concept of having a bit of choice in how my random outcome is weighted (the light/medium/heavy option) and the flow of the game works pretty well. Nice job getting it all working!
the roll of dice decides which side you get and the stat increase+ or decrease - according to the side
I absolutely love the art style. The gameplay concept is solid as well and fun take on the theme. I have absolutely no idea how the mechanics work between a light medium and heavy roll but I think it get what you were going for. Good job. Fun concept. Would love to hear what you think of our submission.
thanks