Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Roll-O-SeumView game page

Submitted by Piggybank Studios (@quest_castle), charles4255, DeMaLaw, socknot — 1 hour, 47 minutes before the deadline
Add to collection

Play game

Roll-O-Seum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2094.0324.032
Overall#4193.7533.753
Enjoyment#6423.4843.484
Presentation#8543.7423.742

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's pool like physics, dice rolling

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Felt like I was playing a CCG with only dice. Game is very well polished and the dynamic music system brings it all together very well. The art style is what really pops out to me. I wasn't expecting orthographic cubes and it work stupidly well.


If you are curious though, it works with wine on arch based Linux. That's a good engine you've got there!

Submitted(+1)

What a lovely combination of bar top games, like pool, shuffle board etc. Really unique entry into the jam, and I'd love to see it taken further!

Submitted

Great polished game for a 48h jam, well done.
Enjoyable visuals, nice music track, great game play.

Developer(+1)

Thank you. We are also working on a post jam version with better visuals, balanced mechanics and clearer tutorial startup.

Submitted (1 edit) (+1)

The game was pretty fun! Definitely a nice use of the theme and one I haven't seen yet in the jam. The main issue that I run into while playing is that there's a ton of info to absorb all at one. You have the enemy firing somewhere around 5 dice that you need to read the effects on and then you need to read your own and figure out a strategy around them. This is 10 dice x 6 faces = 60 different effects while people can only remember about 3 to 4 things at once. Something that may be way more approachable is doing curling rules where each player fires one die at a time (+ seeing what the enemy is going to fire next as an option if you want). This means at the start you only need to worry about one die on the board and can be slowly taught the different dices

Submitted(+1)

At first the rules are confusing, but after reading the rules more carefully again(and piecing together what some of the UI elements mean), it was actually pretty fun. It feels like dice curling, I could definitely see you guys had fun coming up with the rules as they influence and impact each other. Though I almost wonder if all those rules are completely necessary, since they do make the game harder to pick up at first, and sometimes are a bit unbalanced(I got a +84 points turn). Anyways, as a game jam entry this really showed a lot of good promises!

Submitted

Really fun gameplay and creative idea!

Great job on this! For a 48 hour game jam this is really really impressive!!!

Submitted (2 edits) (+1)

Amazing game ! The beginning of the game was a bit rough because it has a lot a informations. But when you win your first game, you understand the potential of the game with this deck building mechanics (but with dices). Also, the gameplay is really original and I loved that you can play with chance to change your placed dices.

It deserves a tutorial and maybe feedbacks & graphics improvements and it will be perfect !

Submitted(+1)

This game is genius!

Submitted (1 edit) (+1)

It's like curling only a lot more random and complicated! 

First of all, it's super cool that you managed to produce such a mechanics-rich game while also creating your own art and music. Robot characters remind me a lot of old plasticine games like the neverhood or vangers, which is really cool.

From the point of gameplay, I appreciate the surprising amount of strategic depth that can be found here. Since a lot of the game is about giving effects to some dice in a radius you can try and push enemy's dice around to disrupt their combinations, just like in curling. Alternatively you can try to send in one of your huge debuff dice. And if the die ends up on the undesired side you can reroll it with other die, so the order in which you throw them is also important, great stuff all around!

Balance is a bit off, as it's very easy to just build a lot of dice at the same location with dollar signs and then buff them to deal massive damage, but that's to be expected from a 48 hours jam game. There even exists some counterplay to such tactics, so maybe it's an AI issue.

I didn't expected to like this game as much as I did, especially after seeing how many mechanics there are to learn, but man did it click for me. 

Submitted(+1)

I liked the game! The gameplay was very well-oriented. The game was very creative too! Th mechanic to bounce off it is very well developed!

BEST OF LUCK:)

Submitted(+1)

Quite good game. First I miss the '<- Start Here' text and went to battle with the hardest robot and immediately die, but then I found the text. When I defeated the first enemy I was pleasantly supprised, that I can change one dice, because it adds new dynamic to the game. The game waas also really good ballanced for me. I didnt winn everytime, so there was a challange for me.

But the game was too complicated for me to fully understand and plan my actions, but playing to minimize enemy's highest values was also fun.

Also I was really suprised to hear that you made the game in custom engine. I was having some trouble with my Antivirus, but then I managed to get it working.

Overall good job.

Submitted(+1)

i really like the concept of the game, i don't think i've seen any other game yet, where one of the goals is to reroll dice by launching other dice at them. 
but very important: i did take me quite a while to understand the actual concept of the game!
i think you could've made the way the dice interact with eachother more explicit, and that it would've helped make the mechanics clear.  
generally i prefer tutorials that teach you by playing, rather than reading about how the game works. 
i would've enjoyed some rolling sound effect for when you roll the die
also i think the volume of the music overshadows the soundeffects a bit, but the music really fits your game well!
another important part for me is that this game genuinely is quite fun
good job!

Submitted(+1)

The presentation is fantastic here - the music fits perfectly and the art style is unique and well done. I was confused for a bit when starting but did manage to pick it up after a bit, maybe more feedback for the player could benefit the experience. Regardless, I enjoyed playing the game and was really impressed by the overall presentation and creativity - good job! :)

Submitted(+1)

This game a bit difficult to pick up but once I did I really enjoyed it. The mechanic of bouncing dice off over dice is addicting!

Submitted

Very cool - great concept and looks excellent!

Submitted(+2)

Wow, REALLY good looking and REALLY creative. Liked it a lot! GJ!!

Submitted(+1)

I really enjoyed it. It took me a while to get the hang of it and what the numbers mean but then I started to enjoy the tension of getting the right roll and blocking my opponent. Overall great job!

Submitted(+1)

This game’s concept is very interesting, but I think players may be exposed to a bit much from the get-go. I think there’s a lot of room for strategy, but it’s not clear what a player can do in any given situation.

Outside of that, this game’s presentation is rather well done. Great work, this could be a fantastic post-jam game.

Submitted

This was pretty fun! It was a bit overwhelming at the start though.

Viewing comments 28 to 9 of 28 · Next page · Last page