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Dicey heroes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1804 | 2.940 | 3.667 |
Overall | #3081 | 2.643 | 3.296 |
Creativity | #3220 | 2.673 | 3.333 |
Presentation | #3888 | 2.316 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You make a small army of pieces. What each piece will do depends on the Roll of the Dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the character of this game! I enjoyed how all the figurines would jump after the dice rolled. Really cute. I kept wanting to play another round!
The idea that you can choose your powerup as well as the enemy's is really cool, but they are a bit complicated and it's impossible to keep track of all the ones you accumulate. The game does fit the theme of randomness, but as a result there is little room for skill expression. Maybe there could be some additional mechanics that involve player input so the way you play can be more variable.
Nice game. I like the strategy element involved in building your teams to get the most out of the dice rolls while also preventing your enemy from getting too strong. Although I do think the game relies on output randomness a little too much.. or maybe I just am not good at team building..
I love it, the animation when a tower is destroyed is super cool. Maybe the game is a bit too hard, can't reach to beat the second combat
Great concept, I really enjoyed it. Easy to play and, liked de pace. Also choosing between units at the end of each round make your decisions matter. Good job!