Great concept! I really think the lack of cayote jumps makes it a bit frustrating . Zooming levels were amazingly designed though, I totally don't expect this level of design from jam games.
Furegus
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Great game! It is a bit hard to understand what ships are highlighted and what aren't though.. and this might be a personal issue but I think panning the screen when moving the cursor to the edges would make it a lot easier than right-click dragging in a browser window. Other than that I was invested in the gameplay for quite a lot more time thank expected! Good job!
Loved the art and the concept. Though it was a bit confusing at first, I did end up finishing it. I like the idea overall, though it could've benefitted from checkpoints, or maybe even just being able to restart by pressing the spacebar. Having to reach over to my mouse every time just for that got a bit frustrating. Also it is basically possible to just run to the light shells, then to the exit and ignore the other mobs as they won't be able to hit you at all. If that was intentional then I commend you because I had a lot of fun doing that XD. Overall an enjoyable experience. Would love to see more levels!
Loved this! This humor is exactly what I look for in games. That moment when the music instantly stops the moment you first win is really funny. Even the font for the text is perfectly childish. I also love how fitting this game is to the theme of the jam. No abstract concepts or anything, just doing the complete opposite to what you do in tic tac toe. Also surprisingly difficult at first.
Overall a great game!
Great game which makes you think more than you expect to! I love the idea of the player growing larger making it harder to enter areas as you collect more binary numbers. The only complain other than the ones already mentioned would be that I think the jump is a little too basic and could be improved for better game feel. Would love to see more levels!
I really enjoyed this literal interpretation of role reversal!
The role switching mechanic was really fun to play with along with swapping places with the other. I also felt that the challenge was just appropriate enough to make me want to finish it. I also love the artwork of the stellas.
I almost beat the game but got too distracted right at the end and ended up failing. Just to let you know, there was a bug on my PC were the "A" key wasn't working for the red Stella but the arrow keys worked well enough so I played with them instead. There are also some visibility issues with the stellas in shadows.
Great game overall!
Ok this is definitely the best game idea I have seen in this jam until now. The sheer amount of possibilities with just keys on your keyboard being physics boxes is insane. Almost reminds me of Q remastered. This isn't fitting the theme of the jam really well but I don't think it matter when the outcome is this wonderful. Also, the keyboard puns are great.
I know it isn't much noticeable but the amount of polish you have added in 48 hours is nothing to laugh at. With a few more levels added, it might as well be a demo for the final game.
Great job and I would love to see this made into a complete game I can purchase!
Absolutely amazing!
Your ability to come up with such intricate levels with increasingly complex solutions, all that in 48hrs is insane. I also love the music choice, art and the hilariously fun dialogue. I love the hilarious take on the demon king - hero dynamic where the hero is possessed and has to insult civilians. It fits well with the theme while turning a well known trope on its head.
The idea of linking the movement of both of them is comical and works really well as a mechanic when paired with a teleport mechanic. I also love how the teleport isn't just a "get out of jail " mechanic and is actually required in a decent amount of levels to either reach the end or just not die when guiding the hero.
If I had to complain about anything, I would say that the dash mechanic isn't as well implemented and I couldn't see the point of it being there even after trying to. Also the resolution button doesn't work as intended on browsers (but I'm sure you know that).
I can truly see this easily becoming a full game with just a little polish.