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KeepRollin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1462 | 3.336 | 3.462 |
Enjoyment | #2480 | 2.668 | 2.769 |
Overall | #2487 | 2.866 | 2.974 |
Presentation | #3237 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keep Rollin is a dice platformer where the roll of the dice at the checkpoint determines how hard the next set of platforms will be.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
While the controls are tough and the game is a bit hard, it's really nice. There is something enjoyable in controlling the moving cube with a 3d camera and bouncing all the way.
Thank you for playing! I'm glad you've enjoyed it!
Took some time but the controls really stuck. The level difficulty being determined by the last roll is cool and when you get some momentum going its very satisfying to play:) Having more varied levels and a more defined art style I think would really take this game far!
Great Work!
Thank you for playing! I am glad you were able to catch the joy of the momentum/combo system. I was a little worried I made the controls too complicated for anyone to grasp. Very happy someone did!
Took a little bit getting used to but it was neat. I felt the mouse sensative way so high, I had to actually turn down my mouse DPI to even play. -Kaylee
Thank you for trying it out! If you press Esc on your keyboard ( a few times as webgl seems to interpret esc as getting out of full screen at first), it pops out a window allowing you to reduce the sensitivity level!