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RTD Tower Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2298 | 3.039 | 3.154 |
Overall | #2686 | 2.792 | 2.897 |
Enjoyment | #2698 | 2.594 | 2.692 |
Presentation | #2887 | 2.743 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
New towers are decided randomly by dice rolls. A random tower cannon and tower base are selected each time with up to 36 combinations
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked how you would roll dice to get certain towers, that was cool. The game was a bit too easy but that is always better than it being too hard. Art was nice but a bit of audio would've done wonders for this game, really would've added some juice. Great job though!
The idea is fine and randomizing turrets has a lot of potential, but I think it's too easy (maybe due to the fact, that enemies come out one at a time in huge intervals), so at the wave 10 or 11 all I need was 3 heavy-hitting slow-shooting turrets at the very begging taking care of everything :)
But I believe that after some tuning it could be a very good game ;)
The difficulty balancing was the hardest part due to the towers you get being random. Some towers make the game too easy while others would struggle. The spawn time between enemies gets reduced in later waves with the final wave only having 0.5s between each but I think you’re right about the slow spawns in early waves.
Some further balancing of towers is definitely something I’ll be looking at in the future. Thanks for the feedback!
Very cool game idea. Great graphics. took me a minute to figure out how to place my dice on the board to shoot the enemy
Thanks for the feedback! I’m hoping to improve the UI in the future so it’s a bit easier to use
Fun concept Would really like to see this developed further, maybe with a cost/damage scale for turrets you get later for a sense of progression. Great job!
Thanks for the feedback! I was thinking of adding different strengths of dice which would have stronger/weaker tower parts depending on how many waves you had completed