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Dice Dodge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #965 | 3.308 | 3.308 |
Overall | #1209 | 3.350 | 3.350 |
Creativity | #1363 | 3.385 | 3.385 |
Presentation | #1553 | 3.359 | 3.359 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice, your damage depends on your throw
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That's a really fun concept! The pressure behind the move timer got me into some bad situations sometimes, but it was never unfairly strict on time. I definitely always had enough time to react properly but went too quick because I saw a high damage number or didn't notice that the space I wanted to go to was also going to get hit. That choice between moving and shooting paired with the random numbers made for some good decisions, like taking a lower shot or moving out of the way for an incoming attack wave and potentially getting a better shot