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That's a really fun concept! The pressure behind the move timer got me into some bad situations sometimes, but it was never unfairly strict on time. I definitely always had enough time to react properly but went too quick because I saw a high damage number or didn't notice that the space I wanted to go to was also going to get hit. That choice between moving and shooting paired with the random numbers made for some good decisions, like taking a lower shot or moving out of the way for an incoming attack wave and potentially getting a better shot