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The Witches Gamble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1911 | 2.891 | 3.000 |
Creativity | #2660 | 2.891 | 3.000 |
Overall | #2755 | 2.767 | 2.872 |
Presentation | #3422 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses a dice roller to determine the damage you do to enemies. There is also dice themed art in the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What a cool game! Loved the graphics and music. The play was fun!
Controls felt kinda awkward, since you'd have to use the mouse AND the arrow keys fast after each other. If it had a higher time frame to act with the damage and if there was more space, it would have felt less awkward.
Other than that I like that super simple graphics. It fits to each piece and serves the purpose perfectly.
You have a good point there. I was thinking the same thing but unfortunately I had to submit the game before I could implement some of the finishing additions to balance the game. When I update the game that will definitely be something you will see changed, probably by reducing enemy speeds slightly and adding more space.
jojo music! there’s a bug on the first cutscene where the narration keeps repeating
Very interesting! It would be better if there was more space for action
very nice!