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D4^4's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #792 | 3.625 | 3.625 |
Overall | #1588 | 3.194 | 3.194 |
Enjoyment | #1943 | 2.875 | 2.875 |
Presentation | #2168 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game switches genre, enemies and cosmetic elements at the roll of 4 dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Charming game, interesting take! Are your "levels" procedurally generated (I mean the rules with the dices at the beginning)? great work!
The levels themselves are built by hand and have a fixed order, however the dice, which can technically create every possible combination on every level, change the levels based on the character you play as, as well as banning one of the enemy types. The last two dice are just change the tileset and music.
That's a well-made game. The art, sfx and music make for a very arcade-y feel to it that is charming.
If you don't plan on having some indications on what each dice icon does, tt would still be nice if the icons were a little more readable; I couldn't make out what most of them meant.
Also, I would've liked to use WASD key controls.
i really like the changing texture to the same levels. pretty cool feature