Play dicesmith.
dicesmith.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1306 | 3.400 | 3.400 |
Overall | #1902 | 3.078 | 3.078 |
Enjoyment | #2065 | 2.833 | 2.833 |
Presentation | #2322 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a dice smith on an adventures. You create dices and roll them to fight monsters
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the simplistic art style, and the satisfying dice rolling sounds, it just felt very unbalanced. One fight I use heal stacking to get 200 hp, the next fight the enemy does the same to me, but I hadn't been given any high enough damage weapons to even defeat it before it started healing too fast, so I got stuck in a permanent stalemate.
Very interesting conceptually! I think if expanded this would make a neat mobile experience. Major, occasionally game-breaking balance issues, that maybe require a bit more behind-the-scenes battle planning, but I found myself having quite a lot of fun with it. Nice job!
This is a cool concept! Dice based combat seems really hard to design, good job doing it in two days!!
Very cool, i like how you can choose what you get on each dice roll, though sometimes battles never end so there should be way to avoid that. I also managed to duplicate habilities while swaping them around, a little game breaking.
This is a really neat concept. I like the dice customization aspect, and the minimalistic design of the art style and sound effects does give the game it's own charm.
This game could use some balancing work though, particularly make the first encounter more doable since my first attempt ended up with me and the enemy ad too many shield s that both of us can't die hehe.
Other than that it's a solid game, a neat idea well executed (mostly), I approve!
I had a lot of fun with this! The balance seems a little wonky (using strong healing/shield skills w/o enough damage seems to make stalemates very possible against the cyclops, for example), but I think that's completely reasonable for such a short jam. The sheer variety of actions is really impressive.
Reporting back to say "heal scaling" and "relentless strike" are both super, super strong. Got a die full of each and became completely unstoppable (farmed 50k hp and 200 damage a hit on a slime that had a weaker accelerating heal).
EDIT: Didn't even realize before that these cards both keep their power between rounds. Now I can just "relentless strike" to 1 shot every single creature, and the power keeps growing. Absurdly strong, and very satisfying.
Fun game! Got stuck on my second play through against the slime after it got to ~40 shield haha. I liked the sound effects :)
Cool concept, nice art, and fun to play. Great game!