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The Gambling Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3237 | 2.594 | 2.692 |
Enjoyment | #3883 | 2.150 | 2.231 |
Overall | #3935 | 2.298 | 2.385 |
Creativity | #4425 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each room has a random gun from 6 types
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The spike ennemy seems a bit confused and sometimes makes out the wall.
The clover ennemy is alright, but it's a bit sad it can't change the direction they are shooting.
The diamond ennemy is WAY too fast, sometimes, it imediatly kills you the second you enter the room.
thanks a lot for the feedback
I like the game, But seemed to have some tearing issues with the floor that made the floor hard to look at.
yeah i tried to work around it by making it one consistent tile, but it was being a bit of a pain
This game was a lot of fun. I like the difficulty progression. Would love to hear some background music and sounds with it.
i wouldve loved to add some background music and dialogue, but ran out of time