Play game
A Dicey Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1822 | 3.205 | 3.205 |
Overall | #2476 | 2.872 | 2.872 |
Enjoyment | #2655 | 2.615 | 2.615 |
Presentation | #2785 | 2.795 | 2.795 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to move- but randomize your gun in the process.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool idea! I would have liked to see more info about the guns, since some felt like they were the same. Aside from that, I liked it!
Wow It`s realy good stuff!!! Of course there are some flaws, but the game is suitable, and if it is finished, it will be a cool TimeKiller for mobile devices=)
I like the concept for your game, needs some improvements and overall is a bit too hard, but i can see it being a really fun game with more development time :)
Good basic idea, but the controls have room for improvement. If you fix that, it's a really great game!
Nice idea. Would have been nice to see the gun details in the corner. Plus, the reload thing? Very confusing as to what was going on there.
But very good idea. Well done in knocking this out in 48 hours :)
I like the idea, but I couldn't tell if the guns were running out of ammo or taking time to reload. Regardless, they didn't seem to be shooting very consistently.
Ooh I love the concept!
The game felt good to play, being your first game its great!
The only thing I'd say is that the guns could have been a bit more different, maybe a crossbow which can go through several enemies for example (if you're wondering how you can do that have the projectile destroy itself after a timer rather than if it collides with an enemy).
I like the idea of the movement being out of your control so you focus on the rootin' tootin' shootin', but I didn't feel much difference between the guns? I also would have liked the player to move constantly and not only while reloading.
It has promise and I hope you keep working on it!
I like the art and the ambiance of this shooting game. The movement lacks a bit of fluidity though. I enjoy playing it.
Nice game, continually tried to move using WASD even after I realized you cant.
Thanks for playing dude!
Not a bad game. Some guns felt a lot worse than others but that's just the roll of the dice. Got to 238points.
Having to move, and moving changing weapons is nice. Didn't realize it forced you to move after 10 seconds at first few games.
Wow that's pretty high good job! yeah, I really should have added a slider for the dice roll but just forgot. If I could go back in time and change things I would add that slider and a tutorial that says you move towards the mouse when you click space cause Most people didn't notice that.
Cool game, kinda don't like to have less control to have minimal movement in the survival game. But overall I had fun playing it
loved the style of the game, wouldve loved some more control, but the art and everything was really nice
Interesting concept, didn't feel like I had much control over the movement though
Really liked the hectic feeling of the game. Good job!
Thats what I was going for, thanks for the feedback!
This game is very difficult, but the gun reload animations are really cool.
I spent way to long on those animations lol.
The game is good, but the movement caused it to be more difficult than it needed to be. The art is very good!
Very fun and a great concept! The movement was a bit slow and that did make it a bit tedious, but aside from that, most things about it were very well done!
Thanks for playing! Yeah The movement could Definitely use some polish, I had an update to it I totally forgot to upload before the end of the jam :facepalm:.
Cool concept !
The movement is a bit finecky and hard to handle but the idea of randomizing the weapon on each move is pretty cool.
The collision on walls is a bit weird. it sent me bouncing back and forth between enemies & rocks quite a bit.
also you should display the controls somewhere so people don't have to guess which key to press for what. :)
Good entry ! nice work :)
Thanks for playing! I really appreciate the feedback!