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Hotelevator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.700 | 3.700 |
Overall | #1222 | 3.344 | 3.344 |
Presentation | #1537 | 3.367 | 3.367 |
Creativity | #2454 | 2.967 | 2.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are random stat buffs to the player after each level. Also, every 25 hits on enemies a random event will trigger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun game, loved the RNG aspect of it, felt pretty balanced with the positives and negatives. Short but sweet, impressed you even got a boss in there. Character controlled alright, but a bit too fast for my liking. Also seems like you didn't set a max speed, so walking diagonally would have the character move way faster. Really liked it though!
I liked the feedback of the shake it didn't bother me, but I can understand how that could be annoying. I really liked the different enemies and very especially that they actually had different attack patterns! I do think that the game stands on a tight line of fitting the theme and not fitting the theme. I feel like this one does though. Though it might fit better with an old theme of Out of Control (iirc).
thanks!