Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dim Die Don't DieView game page

Help Dim Die not Die. Made for GMTK Gamejam 2022 in 48 hours.
Submitted by kayribuba — 3 hours, 40 minutes before the deadline
Add to collection

Play game

Dim Die Don't Die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#38512.3233.286
Overall#50381.8182.571
Creativity#53231.7172.429
Enjoyment#55951.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The courses get selected randomly by the purple die. Run courses if odd, Avoid courses if even.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The full-screen artwork was really great! I especially liked the little die character that rolls around with silly animations.

For the minigames, it would be nice to see a timer to know how much longer we need to survive to make it to the next minigame. Sometimes they felt like they went on a little bit long, maybe having an indicator would fix that.

It was a little frustrating how one slipup meant you needed to restart the whole game, unfortunately I never made it all the way to the end (I was able to do two hits but I didn’t get past that 😂) so echoing some of the other comments, it might be nice for there to be a health system for the player as well.

Nice job!

Submitted(+1)

Enjoyment

I thought the avoid minigame was a little too easy after I learned the pattern which I picked up pretty quick. Then the platforming sections seemed a little unwieldy and I disliked that one loss would lose me the entire run. Maybe if the player also had a health bar that would go down when you lost a game, giving you some room for forgiveness, that would be better, which an optional "hardcore" mode that works the way it does now, where one failure is a loss.

Creativity

I liked the application of the theme to the randomization of the minigame selection. Very cool interpretation!

Presentation 

The animation of the d4 rolling and the following announcements were the highlight of the game in my opinion, and I thought the full-size art for the character and especially the boss on the main screen were really, really well done. Good work!

Submitted(+1)

Those characters look great! It took a few tries but eventually got through it. It could probably use more sfx, especially on the punches, but overall well done