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Enjoyment

I thought the avoid minigame was a little too easy after I learned the pattern which I picked up pretty quick. Then the platforming sections seemed a little unwieldy and I disliked that one loss would lose me the entire run. Maybe if the player also had a health bar that would go down when you lost a game, giving you some room for forgiveness, that would be better, which an optional "hardcore" mode that works the way it does now, where one failure is a loss.

Creativity

I liked the application of the theme to the randomization of the minigame selection. Very cool interpretation!

Presentation 

The animation of the d4 rolling and the following announcements were the highlight of the game in my opinion, and I thought the full-size art for the character and especially the boss on the main screen were really, really well done. Good work!